‘Emission’ is a property of the Standard Shader A program that runs on the GPU. See in Glossary, similar soft lighting effects in real-time are still possible using emissive materials. More info See in Glossary Realtime Global Illumination A group of techniques that model both direct and indirect lighting to provide realistic lighting results. Whilst area lights are not supported by Enlighten A lighting system by Geomerics used in Unity for lightmapping and for Enlighten Realtime Global Illumination. More info See in Glossary and associated properties such as color and intensity can be changed during gameplay. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. They contribute to bounced light in your scene A Scene contains the environments and menus of your game. Like area lights, emissive materials emit light across their surface area.
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